In the past few years
there has been a huge amount of attention from
government and schools on the concept of smart classrooms. The heady mix
of media rich content and computing power is supposed to make our children able
to learn better. Many schools have spent humongous amounts of money in buying
sophisticated hardware and software to make our classes smarter. The moot
question is if this is really making our children smarter?
Seymour
Papert, the father of Artificial Programming and an undisputed thought leader
in the domain of education, psychology and computing, has made some interesting
observations on this topic. In typical situations of IT usage in
classrooms we
let computers to put our children
through various exercises at different difficulty levels. Computers are also programmed
to dispense of a lot of information from a vast database. In a certain
way, computers are programming the child's learning.
Papert believes that the real learning
from technology comes when the child programs the computer and not the other
way around.
When a child learns to control a computer, the child is actually teaching the computer to think. And in the attempt to do so, the child explores about how he thinks, and essentially starts to learn to think about thinking. This process (also called epistemology) is actually a very sophisticated evolution of the child's ability to acquire knowledge and build new mental models and structures for creating new learning. Evidently this process can be enabled at an early age with children with the help of technology.
When a child learns to control a computer, the child is actually teaching the computer to think. And in the attempt to do so, the child explores about how he thinks, and essentially starts to learn to think about thinking. This process (also called epistemology) is actually a very sophisticated evolution of the child's ability to acquire knowledge and build new mental models and structures for creating new learning. Evidently this process can be enabled at an early age with children with the help of technology.
A simple way to do this is by
exposing children to early age programming. Nowadays there are many free
software which can be installed and explored by parents and teachers who have
no formal knowledge of programming at all. One of the ways working with
computers enables intellectual development,
is by advancing the progression from concrete thinking, which begins at
age 6, to formal thinking processes
which develops at age 12. In schools where visual programming is introduced by
age 7 or 8, we often observe children
manipulating repetitive commands while trying to make a simple game
involving shapes and colour combinations. Thus, combinatorial thinking (nested
loops in programming parlance), which is a formal process of thinking can be
advanced much earlier than otherwise possible. This can have a significant
effect on the trajectory of intellectual development of the child. Some of the
simple benefits of exploring computer programming is on mathematical concepts.
The concretization of numbers concepts,
understanding of negative number spaces, two dimension and three dimensional
algebra, geometrical shapes, distances and
angles etc all become less abstract when evolved through a exciting problem
solving approach by a child.
The computer culture has
already given us very useful vocabulary like input, output and feedback. For example, the concept of the 'bug' allows
the child to understand that 'debugging' is a simple repeated process of error
rectification, something natural and free of guilt or shame. Thus culture
contributes in helping the children move to a higher level of thinking and
understanding, even at an emotional level.
Parents and teachers today must try and expose their children
to early experiences in programming. This will require us to break traditional
curriculum and explore the usage of new age visual programming techniques such
as Scratch (developed in MIT) and also fabulous products like LOGO (also MIT)
which actually got the entire revolution started in the eighties.
Technology and curriculum choice of schools can surely make a
substantial difference in the way children reflect and analyze, which is the
real path to smartness, and the not the dumb consumption of multimedia
entertainment in the garb of technology..
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